PAX (an evidence based program) is a our School Wide Behavior Program
PAX is latin for PEACE. The program is centered around developing strategies that support students in areas of self-management, specifically with developing Peace, Productivity, Health, and Happiness. It is a preventative intervention that supports the development of trauma-informed classrooms and social emotional learning.
Some terms that you might hear your child talk about:
PAX Kernels – The skills the students are working on, such as:
PAX Vision – This creates a “how to” map to support students with predicting, self-monitoring, and reflecting on their peace, productivity, happiness, and health each day.
PAX Leader – Every student is a PAX leader and we acknowledge this in students by identifying specific behaviors we see that is reflective of creating peace.
PAX Good Behavior Game – Used during ANY instructional activity; it is a way for students to use self-regulation together to create an environment of peace, productivity, health, and happiness.
PAX Quiet – Students are learning to focus their attention for an important intention.
Granny’s Wacky Prizes – Proven strategies/Mystery Motivators for increasing PAX behaviors that we want to see more of. These are rewarding consequences for cooperative efforts.
Beat The Timer – A strategy to increase the time engaged.
PAX Stix – This promotes trust and predictability and a fair chance for participation.
Tootles – A way to encourage/praise students for specific PAX behaviors
PAX Voices – We practice voice levels.
PAX Hands and Feet – This is to provide predictable limits and increases a sense of safety as students develop self-regulation.
OK/Not OK – This is feedback for prosocial behaviors and problematic behaviors
For More Information About PAX, below is the website:
https://webapp.paxgbgapp.paxis.org/game